Skip to content

dev frame: Leather gloves

devblog24092016


New coder finally joined the team and will start working on 14th October. New features will be implemented in shorter period of time, and bugs will definitely be spotted and fixed much quicker. In addition to new coding Donkey, there are other potential candidates – both artists and coders. Donkey Crew is growing, let’s hope we’ll see even more new faces in the future!

Read More →

dev frame: Nightly test version

devframe23092016


The end of the week! Some have free weekend ahead, but not Donkey Crew. The team will continue polishing, fixing, and adding new content.

There were many requests to announce the date for promised nightly build password, and, during today’s meeting, it was decided to do so this evening. Expect the secret password in approximately… right now!

Read More →

September 11th Weekend Wrap-Up

eyJ1cmwiOiJodHRwOi8vaS5pbWd1ci5jb20vZ2FDSk9aRC5wbmcifQ.7TbfmwbtWqdS5wcjRW4sHZ9sEIM

Hey guys!

As things are getting back to normal around here, and we finally have time to focus on adding new gameplay elements again, we want to start this by including you more into what’s happening behind the scenes. We think it’s important that we don’t just show you the final results of our work, but let you participate in the process itself – which has so far been mostly accessible to the guys hanging out in discord.

Starting this week, the team as a whole is going to try to dedicate a few minutes each day to provide updates to what is being worked on. These updates will come as both regular blog-like status updates, as well as smaller, frequent updates more suitable to Twitter and Instagram.

At the bottom we are also going to outline our Balance Philosophy, so you guys will have something to discuss!

Read More →

Dev Blog #4 Battle Maps

(alternatively titled ‘The Super Talky Update’ or ‘Chadz and Jacko Clearly Have Far Too Much Screentime’)

This week we are discussing Early Access and what is planned, the changes to the combat system, the main Battle Mode we are focusing on, and also a new Map tool developed by the team.

Dev Blog #3 Recent Work

Screenshot 2015-12-18 16.53.18

Hey there folks. I know you all have been waiting patiently, and we are pleased to have a new update for you today!

The team is almost fully complete now; Igor has just arrived in Belfast and Thomek will be returning from working on his film to join us again soon, hopefully in January.
We will be breaking up for the Christmas period and so we wanted to give you all a brief overview of what each team member has been working on for the past few weeks, before our next update which you can expect in the new year as we start to focus more intensely on implementing features for Early Access.

Read More →

Dev Blog #2 What is Melee?

Gamemode_03_final_HR

Last week we’ve shown you a little video of our new studio in Belfast, but not much new in terms of Gameplay.

This time, I want to introduce you to the concept of our game. Because it may be a lot different than what you anticipate. We’ve been thinking about this new concept, and fleshing it out, over and over again. Naturally, in a team of our size, there are many different opinions to be taken into account, some based on objective criticism, and some backed by subjective preference, both equally valid.

So, without further ado, let’s get started on:

What is Melee?

Read More →