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Dev Blog #4 Battle Maps

(alternatively titled ‘The Super Talky Update’ or ‘Chadz and Jacko Clearly Have Far Too Much Screentime’)

This week we are discussing Early Access and what is planned, the changes to the combat system, the main Battle Mode we are focusing on, and also a new Map tool developed by the team.

Dev Blog #3 Recent Work

Screenshot 2015-12-18 16.53.18

Hey there folks. I know you all have been waiting patiently, and we are pleased to have a new update for you today!

The team is almost fully complete now; Igor has just arrived in Belfast and Thomek will be returning from working on his film to join us again soon, hopefully in January.
We will be breaking up for the Christmas period and so we wanted to give you all a brief overview of what each team member has been working on for the past few weeks, before our next update which you can expect in the new year as we start to focus more intensely on implementing features for Early Access.

Dev Blog #2 What is Melee?


Last week we’ve shown you a little video of our new studio in Belfast, but not much new in terms of Gameplay.

This time, I want to introduce you to the concept of our game. Because it may be a lot different than what you anticipate. We’ve been thinking about this new concept, and fleshing it out, over and over again. Naturally, in a team of our size, there are many different opinions to be taken into account, some based on objective criticism, and some backed by subjective preference, both equally valid.

So, without further ado, let’s get started on:

What is Melee?