Screenshot-2017_4_2-21_25_33

While waiting for artists to finish their work on User Interface in order to continue with the progression system, the rest of the team has been working on multiple different features and improvements.

As mentioned earlier, the new conquest mode currently lacks some planned mechanics, and we will be implementing them shortly, thanks to all the feedback we received. Conquest improvement won’t be our only focus though, as there are many things we’d like to add in the next couple of updates.


Main changes

 

Projectiles switch mechanic

 

To further expand ranged combat and provide archers and crossbowmen with diverse experience, we’ve implemented a feature to switch between four arrows and four bolts. If your calling is ranged combat, you can choose which projectiles to shoot by pressing buttons 1, 2, 3, and 4 on your keyboard.

 

ar1

 

Keep in mind that it is a temporary solution, and will be changed as soon as the new UI is ready, allowing you to choose which type to equip.

 

  • Added a projectiles switching mechanic.

 

  • Added four new arrows.
  • Added four new bolts.

 

arrowsstats

boltsstats

boltsNew

 


 

Duel practice – bots

 

Instead of fighting bots alone in the Practice mode, you now have an option to train your skills on the Duel mode as well. Bots with different skill levels are patiently waiting for duel requests, so go ahead and pick your opponent.

 

If you haven’t reached level 30 yet, you will also be getting XP for every bot you kill on Duel server!

 

  • Added bots to the Duel mode that can be dueled for experience points until level 30.

 

Screenshot-2017_4_3-14_23_19

 


Map changes

 

Two new conquest maps with unique themes and lore were added. Made specifically for the new game mode, their size, flags placement, and paths were designed to make sure running is not tedious, but at the same time keeping some distance between flags.

 

Screenshot-2017_4_2-21_27_24

 

All old maps but Push were removed for the time being, but might return in the future, once edited to work better with the new mechanics. We plan to add more maps in the future, and would love to hear your suggestions for settings!

 

New maps currently have two different versions, which have unique objectives’ placement, making total of five maps in the rotation.

 

  • Added a new conquest map – Giant’s Bowl.
  • Added a new conquest map – Pale Lake.

 

  • Removed old conquest maps except Push.

 

map

 


Combat changes

 

Jumping with encumbrance

 

As mentioned by many players, being able to jump and attack while fighting is not very believable. In order to make jumps more realistic, it was decided to make the encumbrance, introduced for attack speed in the previous update, affect jumping height of every character.

 

Don’t worry if you wear very light armor, but in case jumping high is something you need, prepare for equipment weight reduction!

 

  • Added the encumbrance feature affecting jumping height.

 

 


 

 

Encumbrance effect

 

After analyzing all the feedback from the last week, it was decided to allow wearing slightly heavier equipment without encumbrance penalties for attack speed. It’s very possible we will be tweaking it in the future as well, so let us know what you think!

 

  • Increased encumbrance effect starting value to 20 for attack speed.

 

 


 

 

Stabs and overheads

 

While keeping the swing speed of one-handed and two-handed weapons the same, their stabs and overheads were slowed down in order to avoid abuse, made possible with overall attack speed overhaul in the previous update.

 

  • Increased stabs and overheads durations for one-handed and two-handed weapons.

 

 


 

Small improvements

 

Skirmish mode

 

In response to many players asking for a possibility for more players to enjoy the Skirmish mode together, its maximum player count was increased. A community event has already been organized on Wednesday, and it is possible we will be adjusting our conquest maps in the future if current ones are found to be too small.

 

Skirmish event – http://forum.ofkingsandmen.net/index.php/topic,2446.0.html

 

  • Increased maximum player count on the Skirmish mode to 60.

 

 


 

 

Bots’ scaling

 

Fighting fully armored bots without equipment or peasant bots in plate might not be very fun, which is why a bots’ scaling feature was implemented. Only bots with levels close to your own are now available, but you’re still free to choose their combat skill of course.

 

  • Added bots scaling feature for practice

 

 


 

 

Team autobalance

 

Instead of waiting for players to die in combat in order to switch teams after being chosen by the autobalance feature, players now switch automatically if currently not fighting. Players who survive for a long time were making it impossible to balance both teams quickly enough.

 

  • Added an autoswitch when a player is chosen by the autobalance feature

 

 


 

 

Party autobalance

 

With non-staged rounds of the new Conquest mode, it was rather hard to end up in the same team even while being in a party, but a new party autobalance feature is here to ensure that party members are playing together.

 

  • Added a party autobalance feature

 

 


 

 

Spawn timer

 

Choosing the best place to spawn using a strategic approach, just to be late by a second before enemies weakened a flag might be annoying, which is why the spawn timer now starts counting right after the map view is opened.

 

  • Changed the respawn timer to start counting before choosing a flag.

 

 


 

 

Team damage

 

Less experienced players tend to accidentally hit their teammates more often, so instead of an automatic kick and ban, there is a public vote starting once someone does more than usual team damage.

 

  • Added an automatic vote instead of an autoban for team kills.

 

 


 

 

Health on Duel

 

If you’ve ever wondered around one of the Duel maps and lost accidentally lost health or got injured with the last blow from an opponent you killed, all your health will be restored once you start another duel.

 

  • Added a health bar on the Duel mode being reset when a duel starts.

 

 


 

 

Patch notes

 

The old patch notes window wasn’t the easiest tool to use, so we’ve changed it a little, made bigger to fit all text, and put back to the main menu.

 

  • Added patch notes window back to the main menu.

 

 


 

 

Bug fixes

 

  • Fixed the knightly shield not bashing.
  • Fixed pressing G to capture a flag on Skirmish not stopping the autorun.
  • Fixed TAB blocking movement on Skirmish and Duel.
  • Fixed aiming a bow without an arrow after shooting.
  • Fixed spawning without a weapon if it’s sold while being equipped.
  • Fixed no stun if a player is hit fast enough.
  • Fixed helmets having mail coifs instead of linen coifs in the shop.
  • Fixed spawning without a weapon if a player sells a currently equipped weapon.
  • Fixed Music option not affecting music volume.