New to the game and do you feel like blocking doesn't work? Or that you don't have control over your stances? OKAM uses a different directional system than any of us are used to from previous directional games and it needs a little explanation. But don't worry, because soon you'll feel that the controls are very natural, even if you have other control systems (like warband) hardwired in your muscle memory. TABLE OF CONTENTS BASIC PRINCIPLES BASIC CONTROLS CONTROL SETTINGS GOING DEEPER INTO THE DIFFERENT WEAPON CLASSES PRACTICAL APPLICATION - feinting - blocking swings that come from your flank - fighting shielders - fighting alone against multiple enemies - fighting with teammates against one enemy - group fighting - the missed swing and cheeky stab - free kicks! BASIC PRINCIPLES There are up to 9 stances (depending on the weapon type) from which the player can attack and block incoming blows. You can move through these stances fluently and you don't have to release your LMB to choose a different stance (unless you are using lock stance). You don't need to perfectly mirror the opponent's attack in order to block the blow, you can normally be 'off one stance'. Weapons also physically block, meaning that you can stop incoming blows by manouvering your block into the incoming swing. This is important when you are getting hit from someone that is flanking or encircling you and will also be useful when you are fighting multiple enemies at once (where you'll hold your block corresponding to your movement through the group of enemies so that you block their predicted swings). This is also useful when using spear and shield, to block the opponent's right swings (that come in from your left), as this weapon type doesn't have a left stance. Shields will always block swings when hit, even when you are not actively blocking. There are downsides to this though, mainly that the shielder's swing gets interrupted and that his shield takes damage. All weapon types , so this means shields aswell, have directional blocking[/li] BASIC CONTROLS: [WASD (or ZQSD for azerty) are used for basic movement Moving the mouse allows you to look around AND also to change stance direction[/li] HOLDING LMB while moving your mouse towards the desired direction => this functions as a block, but also as a stance from which you will swing. You don't need to release your LMB to change the direction, you move between stances fluently while holding LMB and moving your mouse around. RELEASING LMB => you will swing your sword from the stance you were in RMB => this is a weapon type specific action TWOHANDERS and ONEHANDERS without shield: when you click RMB after releasing LMB, you will perform a high risk parry that (if you manage to connect it with an incoming swing), will result in a faster riposte/counter-attack. SHIELDS: when you use RMB, your character gets into the offensive stances and will hold his shield up to block incoming swings. There is no forcefield and you'll need to block directionally. The weapon has to collide with your shield in order to block the incoming attack. Your shield will also take damage from this. POLEARMS: no RMB action implemented yet CTRL is used to lock stance. This allows you to hold your stance while moving your camera around with your mouse. This is mostly useful for having your attack ready in group fights, especially stabs as they require some aiming beforehand. E is used to kick Q (or A when on azerty) is used for the shield bash or pommel strike. SPACE BAR is used to jump. You can use this to scale obstacles, to jump out of reach when being ganked or to jump kick when entering a fight. CONTROL SETTINGS These are purely subjective, but can make a big difference if you are not feeling like you are in control of your blocks/attacks or if you think the combat doesn't feel responsive. CAMERA SENSITIVITY: if you feel like your turns are too slow, increasing this can help. If you feel like your camera goes all over the place when performing stabs or overhead attacks, lowering this could help as well STANCE DEAD ZONE: the higher this is, the more you have to move your mouse to change stance. This can help if you feel like you have no control over your stances TOGGLE STANCE LOCK STANCE LOCK ALWAYS ON: this is purely preference, but toggeling this on can make it quite a bit harder to block against fast feints.