Author: Of Kings And Men

Oct
24

dev frame: The Arena

New goals have been set during today’s meeting, and the team is ready to work as hard as possible to achieve them in the shortest period of time. After the last sprint’s major success, there is no doubt the Donkeys […]

Oct
23

Weekly 6: New Sprint

Successfully finishing the first sprint significantly increased the team’s confidence in the ability to meet the set deadlines. We’ll have another meeting tomorrow, deciding on our plans and goals for the next couple of weeks.

Oct
22

dev frame: Golfer Knight

Every goal that has been set for the last two weeks has been accomplished as yesterday’s meeting showed. On Monday, the team will discuss what has to be done in the next two weeks, which is called a ‘sprint’.

Oct
21

dev frame: Meeting Day

The meeting that was mentioned yesterday cleared up many organizational questions for producers. The full scope of finished features and things that still require polishing is now less chaotic and taken under consideration.

Oct
20

dev frame: Colorful Splash

The week is coming to an end, but there is still much left to be done. The team is preparing for a major meeting tomorrow, during which the progress of the development will be reviewed and conclusions will be drawn.

Oct
19

dev frame: The Dusk

Features are being finished, and the team switches to new ones! New progression system is getting closer to the first testing stage, although it might take a little bit more time than the other features that are currently planned because […]

Oct
18

dev frame: Poor knight

Internal tests of some of the planned features are showing very good results with minimum to none issues. Right now, there are no reasons to worry about the quality of the content for the next patch, which means that the […]

Oct
17

dev frame: Parts and Layers

Monday – the day of productivity! Everyone in the team seems very engaged in discussion about our new progression system development. While coders are doing their job, they’re never short on implementation suggestions that are bound to ease learning curve […]

Oct
16

Weekly 5: Tranquil water

It’s worth to read Weeklies even if you follow regular dev frames! There are some unique pictures of the features that are currently being developed, and team members usually provide updates on their progress during weekends if they have an […]

Oct
15

dev frame: There Will Be Blood

Thank you for all your feedback and suggestions about the newly revealed character progression system! Expect a comprehensive overview of the week tomorrow. And today, a sneak peek of much anticipated feature!