Author: Of Kings And Men


dev frame: Nightly knight

We had our first announced public test today! Some bugs have been found in parties feature and web admin tools, but nothing major. Coders have found all the issues already, and it’s only a matter of hours for them to […]


dev frame: Of Coders And Tests

Introducing new coder today! While not yet being assigned to any specific area, he’s helping other coders around and getting used to the system.


dev frame: Press I to open inventory

New coder already joined the team! It was his first day, and he will need some time to catch up with the project until he’s able to perform his coding magic. Had an opportunity to talk to him today, he’s […]


Weekly 3: Remote donkeys

The week is coming to an end, and it means that new wrap-up is ready! Some of the Donkeys had to leave the office recently, which means communication between them and your humble dev frame writer worsened a little bit. […]


dev frame: So many questions

A lively discussion about the future of progression system has been going the whole day! Balancing team brought up such innovative topics as removing levels, implementing perk trees, and many more. The team hasn’t decided yet whether it’s the way […]


dev frame: Stab stab stab

New coder is getting ready to start working in the next few weeks! Can’t say if he will have some specific area of expertize or will pick up projects from the others, but things should go much smoother with another pair […]


dev frame: Pretty trees

Balancing team just finished with new one-handed weapons tweaks! They passed a small update (read below), and mentioned working on two-handers now. Other than that, everyone continue what has been started earlier. Logen does one-handed animations, cmp is tweaks distant […]


dev frame: Yellow friends

Parties got more advanced in nightly version of the game! Now all your party members have yellow markers instead of default white/blue. Plus, parties finally work as intended since last patch! In addition to parties, admin tools were tested on […]


dev frame: Conquest map

Blood, fog, rain, and other effects – all that requires particle system to function… And the first version just got sent to artists and coders! It’s still ‘work in progress’ prototype, and will be patched over and over again until […]


dev frame: Black knight

Monday was quiet as usual. Artist continue their current projects, Fin was fighting his local network after moving back to his studio in Germany, Zimke still keeps his next masterpiece a secret, and coders were looking for a better way to […]