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dev frame – Someone Special

 


New week – new update! We hope you liked the new patch with dark nights, User Interface overhaul, lots of sound changes, and other additions and fixes. Dev quotes are back, and this week’s dev frame has a lot of images and gifs, so don’t forget to switch to wi-fi if you’re on your phone!

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dev frame – Here We Go Again


With development progress being made and the team growing, we’ve decided to start regular development updates to keep you informed about what’s being worked on, and in what direction the game is evolving. The format is being slightly changed compared to usual updates, but the name is being kept – dev frames.

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Changelog – 1.6.2.459.39245

Screenshot-2017_4_2-21_25_33

While waiting for artists to finish their work on User Interface in order to continue with the progression system, the rest of the team has been working on multiple different features and improvements.

As mentioned earlier, the new conquest mode currently lacks some planned mechanics, and we will be implementing them shortly, thanks to all the feedback we received. Conquest improvement won’t be our only focus though, as there are many things we’d like to add in the next couple of updates.

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Changelog – 1.6.2.447.39805

balancePatch

To address the biggest issue with the current progression system, which is a huge difference between low and high level players, making it impossible to play with any level but 50, it was decided to increase the base of all character stats and implement lower steps with every point investment.

Light and medium armor is used rather rarely at the moment, and to encourage wearing less heavy equipment, encumbrance effect was increased for movement speed as well as attack speed for both melee and ranged characters.

Archery has also been slightly changed with Damage stat affecting ranged weapons, but encumbrance implementation will also slow archers down if they wear heavier armor than light, naturally balancing the buff.

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